Kalb
Character design and model created by Dani Sherwood; Rig created by Lucia Pineiro Sosa
Autodesk Maya, Renderman, Adobe Premiere Pro



Kalb was completed for my undergraduate capstone film "Wishful Thinking" as a main character and was my first quadruped rig. His global, local, skin weights and skin correctives were all completed by me, while his blend shapes were done by Kenneth Takacs and Dani Sherwood.
For this project, all rigging was completed in Maya. Kalb's notable features are an interchangeable posable Set Driven Key and Forward Kinematics system for his tail, paws, and ears, a complete global face rig, ribbon spine and neck, stretchy IK and pinnable elbows that are compatible with a global scale feature, an FK/IK tongue with a curlable ribbon around its exterior, and spring solver back legs.

Kalb Animation by Steve Lane; Responsible for Kalb Rig, Bed Animation, Collar Animation, Set Dressing, Lighting, and Rendering.
Mossberg ShotGun Rig
Autodesk Maya, Unreal Engine 5


My first Unreal Engine rig, all bones and skinning was done in Maya, and the final skinning was reviewed by leadership before being brought into Unreal Engine where I rigged it for animation. Because all animations were being created in Unreal, having a rig being made in the program itself versus bringing it over from a different program proved to be extremely efficient and was a good learning experience for me to improve and expand my rigging horizons.
Stylized Toy Snake Rig
Model, Textures, & Rig created by Lucia Pineiro Sosa
Autodesk Maya, Adobe Premiere Pro


This toy snake was my practice in creating more stylized textures for my models. I decided to rig the snake after making it as I enjoyed the concept and result of the textures I had created, and I ended up with a lovely little toy that I am super proud of! His rig is essentially made up of an IK spline with a wave deformed attached and lots of blendshapes and custom attributes to help with animation.
Models created by Nicolas Berube ; Rig created by Lucia Pineiro Sosa
Detonation Tube
Autodesk Maya, Adobe Premiere Pro


This project is for a Ph.D. presentation on an experimental apparatus for investigating detonation wave fuel droplet research.
The rigging process for this project seamlessly integrates a blend of constraints and traditional techniques, resulting in a resilient rig that perfectly aligns with the required animations for effective presentations. This approach not only underscores my technical versatility but also highlights the practicality and adaptability of my rigging solutions.
Prop Rigs: Piston
Models created by artist from open3Dmodel.com ; Rig created by Lucia Pineiro Sosa
Autodesk Maya, Adobe Premiere Pro


In this project, I adeptly employed a comprehensive constraints-based rigging approach to meticulously animate a model. Designed with a specific focus on mechanical and demonstrative animations, each moving part intricately influences the motion of another. This innovative rigging methodology was chosen with the explicit purpose of enhancing the synergy between various components.
Kenna
Character Model and Rig created by Lucia Pineiro Sosa
Autodesk Maya, Substance Painter, Autodesk Mudbox, Adobe Photoshop, Adobe Premiere Pro, Arnold Renderer






Overall, this was my first bi-ped rig and this project taught me a lot while really helping me understand the importance of topology in both modeling and rigging, helping me level up my modeling skills, and even improving my animation skills exponentially.
Kenna is complete with IK legs with a robust set of foot controls and key-able skate wheels, IK & FK arms with a user-friendly and easy-to-access switch, a robust IK spine, fully poseable hair, and a wide range of basic facial expressions completed with blend shapes.
Her backpack is also fully poseable, with the side keychains being able to swing back and forth and the ears bending at two points.
Models created by artist from open3Dmodel.com ; Rig created by Lucia Pineiro Sosa
Prop Rigs: Guns
Autodesk Maya, Adobe Premiere Pro


For this project, all rigs and animations were done in Maya. Both models were downloaded from open3Dmodel.com, and all textures were removed and basic Maya materials were applied using Arnold.
Both gun prop rigs are complete with full FK controls, and the shotgun rig even includes an IK system and control for the connective wire to the gun's scope. All controls in these rigs were built with animators ease of use in mind, and they are all clearly shaped and differently colored for ease of use. All animations seen above were created using solely the built controls in the rigs.
